The time has come to take Abel back from The Minister, but getting past your own defences will take practice
Runner Five Is Dead Edit
The mission to take back Abel has begun. The Minister's taken the bait, you've slipped past her defences, and everything's going to plan - until you're shot to death by soldiers.
They've Killed Janine! Edit
The mission to take back Abel has begun. You make it inside, but won't get to the armoury without Janine fighting off the guards. Turns out there's too many for one person. With Janine dead the mission's aborted.
Back To Starting Positions Edit
The mission to take back Abel has begun. Inside the township walls you and Janine opt for stealth and cunning to take out the guards, but Janine's forgotten the armoury alarm and you're both killed.
Back To The Start, Again Edit
Sam wants to take a break from these 'war games' but Janine feels close to a solution. This time the plan involves hang-gliding in, which would work apart from the anti-aircraft guns that can shoot you down.
Past The Grey Buildings Edit
Going through the motions of the plan again you make it inside Abel and the Minister escapes in her convoy. Janine deals with the guards while you grab Abel's 'non-compliant' residents.
Stick Close To The Buildings Edit
This plan seems to work better; neither you or Janine are dead yet. The 'non-compliant' residents have to be sprung from a newly built prison, but the escape route takes you through kindergarten. Sam decides you can't risk the children and improvises.
Semiautomatic Weaponry Edit
Sam's improvised plan may involve some casualties, but there's strength in numbers and your freed prisoners can take on the guards by the armoury.
Take Point Edit
Armoury guards dispatched, you can now use the weapons to get to the township command centre and re-take Abel.
Have To Go Tonight Edit
In the command centre you find Ian Golightly, who may or may not help you stand down the guards. Either way, Janine's happy with this plan, and you're out of time. You'll take back Abel tonight.