Living on the run is starting to take its toll. Janine suggests you follow up on an offer of a more permanent place to stay
Begin The Mission. Run! Edit
Paula's not so sure about Janine's plan to investigate a radio message offering your little band of fugitives sanctuary, even if camping with a baby in tow is making her cranky.
Don't Just Stand There Edit
At the rendezvous point you meet Peter, aka Dr Necropolis, who knows a place the group might be able to stay. There's little choice but to follow after you hear the Minister's jeeps in the distance.
There's Another Exit Edit
Peter leads you to an old WW2 bomb shelter disguising the entrance to an old government post. Unfortunately the former residents aren't too welcoming after a faulty lever traps you in the lower floors with them.
Don't Care If They're Deep Fried Edit
Unsure which way to go, you pick a direction and run. Luckily you find an old comms deck which Paula uses to send a message to Sam for backup. *If* you ever get out.
Exit's The Other Side Edit
Running through the base, Paula remarks on what a good place this would be to live once the zoms are gone, but lets slip in front of Peter that Maxine is still alive.
A Million Zombies On Your Tail Edit
Zombies hot on your tail, you make it to another exit to find your message for backup was successful. Janine's outside with Jody and Maxine, ready to open fire once you're clear.
Yes… Very Astute Edit
Peter seems to know a lot more about your group than anyone's comfortable with, but Janine's happy to take his advice on zombie dispatching, *and* his suggestion that he stay with you for now.