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Certain Season 2 Radio Mode Clips will only play once certain conditions have been met.

Listening to all of these clips should get you the "Stay safe out there" achievement.

The following is taken from the Z2-RA-1.json file within the Z2-RA-1.zip file from the Android version of Zombies, Run!

Conditions Edit

SCENE - the majority of clips (or "SCENE"s) are only dependent on the preceding clip having been played.

MISSION - several clips are alternate clips based on whether or not Z2-S9 has been completed. "Text Me Up" (Season 2 Radio Clip 152) will only play once Z2-S4 has been completed.

MORALE - the morale rating of your base. There are cut-offs at 30%, 50%, 75% and 95%. The requirement is a minimum rating e.g. MORALE(95)" means a morale rating of 95% or more, and "not MORALE(50)" means a morale roating of less than 50%.

DEFENCE - the defence rating of your base. There is only cut-off - above or below 50%.

HOUR_BEFORE - in 24-hour format, e.g. "HOUR_BEFORE(22) and not HOUR_BEFORE(18)" indicates a run between 6pm and 10pm.

ATTACK - if your base has just been attacked by zombies.

STRUCTURE - e.g. "STRUCTURE(\"ARMO\",2)" indicates a Level 2 Armoury.

WEEKDAY - e.g. "WEEKDAY(\"fri\")

DATE - the five special dates are Christmas (25/12), Christmas Eve (24/12), Halloween (31/10), New Years' Day (01/01) and Dia De Los Muertos (11/02)

Full List of Prerequisites Edit

Code [Type] Title Prerequisite
Z2-RA-1-001 [Radio] ERROR---CRITICAL DAMAGE---ERROR ALWAYS()
Z2-RA-1-002 [Radio] ERROR---CRITICAL DAMAGE---ERROR SCENE(\"Z2-RA-1-001\")
Z2-RA-1-003 [Radio] ERROR---CRITICAL DAMAGE---ERROR SCENE(\"Z2-RA-1-002\")
Z2-RA-1-004 [Radio] Brown Sauce SCENE(\"Z2-RA-1-003\") and not MISSION(\"Z2-S9\") and not SCENE(\"Z2-RA-1-007\")
Z2-RA-1-005 [Radio] Random People SCENE(\"Z2-RA-1-004\")
Z2-RA-1-006 [Radio] Zoe SCENE(\"Z2-RA-1-005\")
Z2-RA-1-007 [Radio] Brown Sauce SCENE(\"Z2-RA-1-003\") and MISSION(\"Z2-S9\") and not SCENE(\"Z2-RA-1-004\")
Z2-RA-1-008 [Radio] Random People SCENE(\"Z2-RA-1-007\")
Z2-RA-1-009 [Radio] Zoe SCENE(\"Z2-RA-1-008\")
Z2-RA-1-010 [Radio] Shoot For The Stars (SCENE(\"Z2-RA-1-006\") or SCENE(\"Z2-RA-1-009\")) and not MISSION(\"Z2-S9\") and not SCENE(\"Z2-RA-1-013\")
Z2-RA-1-011 [Radio] Radio Norwich SCENE(\"Z2-RA-1-010\")
Z2-RA-1-012 [Radio] Restore Your Harmony SCENE(\"Z2-RA-1-011\")
Z2-RA-1-013 [Radio] Shoot For The Stars (SCENE(\"Z2-RA-1-006\") or SCENE(\"Z2-RA-1-009\")) and MISSION(\"Z2-S9\") and not SCENE(\"Z2-RA-1-010\")
Z2-RA-1-014 [Radio] Radio Norwich SCENE(\"Z2-RA-1-013\")
Z2-RA-1-015 [Radio] Restore Your Harmony SCENE(\"Z2-RA-1-014\")
Z2-RA-1-016 [Radio] Triumph From Tragedy (SCENE(\"Z2-RA-1-012\") or SCENE(\"Z2-RA-1-015\")) and not MISSION(\"Z2-S9\") and not SCENE(\"Z2-RA-1-019\")
Z2-RA-1-017 [Radio] Taken My Chances SCENE(\"Z2-RA-1-016\")
Z2-RA-1-018 [Radio] Ewar Woowar SCENE(\"Z2-RA-1-017\")
Z2-RA-1-019 [Radio] Triumph From Tragedy (SCENE(\"Z2-RA-1-012\") or SCENE(\"Z2-RA-1-015\")) and MISSION(\"Z2-S9\") and not SCENE(\"Z2-RA-1-016\")
Z2-RA-1-020 [Radio] Taken My Chances SCENE(\"Z2-RA-1-019\")
Z2-RA-1-021 [Radio] Ewar Woowar SCENE(\"Z2-RA-1-020\")
Z2-RA-1-022 [Radio] Nonsense or Zom Sense? (SCENE(\"Z2-RA-1-018\") or SCENE(\"Z2-RA-1-021\")) and not MISSION(\"Z2-S9\") and not SCENE(\"Z2-RA-1-027\")
Z2-RA-1-023 [Radio] Thanks to The Runners SCENE(\"Z2-RA-1-022\")
Z2-RA-1-024 [Radio] Smell Like A Hobo SCENE(\"Z2-RA-1-023\")
Z2-RA-1-025 [Radio] Citizens! SCENE(\"Z2-RA-1-024\")
Z2-RA-1-026 [Radio] Strange Mind SCENE(\"Z2-RA-1-025\")
Z2-RA-1-027 [Radio] Nonsense or Zom Sense? (SCENE(\"Z2-RA-1-018\") or SCENE(\"Z2-RA-1-021\")) and MISSION(\"Z2-S9\") and not SCENE(\"Z2-RA-1-022\")
Z2-RA-1-028 [Radio] Thanks To The Runners SCENE(\"Z2-RA-1-027\")
Z2-RA-1-029 [Radio] Smell Like A Hobo SCENE(\"Z2-RA-1-028\")
Z2-RA-1-030 [Radio] Citizens! SCENE(\"Z2-RA-1-029\")
Z2-RA-1-031 [Radio] Strange Mind SCENE(\"Z2-RA-1-030\")
Z2-RA-1-032 [Radio] First Sunset (SCENE(\"Z2-RA-1-026\") or SCENE(\"Z2-RA-1-031\")) and not MISSION(\"Z2-S9\") and not SCENE(\"Z2-RA-1-035\")
Z2-RA-1-033 [Radio] First Kiss SCENE(\"Z2-RA-1-032\")
Z2-RA-1-034 [Radio] Mrs O'Grady SCENE(\"Z2-RA-1-033\")
Z2-RA-1-035 [Radio] First Sunset (SCENE(\"Z2-RA-1-026\") or SCENE(\"Z2-RA-1-031\")) and MISSION(\"Z2-S9\") and not SCENE(\"Z2-RA-1-32\")
Z2-RA-1-036 [Radio] First Kiss SCENE(\"Z2-RA-1-035\")
Z2-RA-1-037 [Radio] Mrs O'Grady SCENE(\"Z2-RA-1-036\")
Z2-RA-1-038 [Radio] The Stand (SCENE(\"Z2-RA-1-034\") or SCENE(\"Z2-RA-1-037\")) and not MISSION(\"Z2-S9\") and not SCENE(\"Z2-RA-1-041\")
Z2-RA-1-039 [Radio] The Road SCENE(\"Z2-RA-1-038\")
Z2-RA-1-040 [Radio] Happy Ending SCENE(\"Z2-RA-1-039\")
Z2-RA-1-041 [Radio] The Stand (SCENE(\"Z2-RA-1-034\") or SCENE(\"Z2-RA-1-037\")) and MISSION(\"Z2-S9\") and not SCENE(\"Z2-RA-1-038\")
Z2-RA-1-042 [Radio] The Road SCENE(\"Z2-RA-1-041\")
Z2-RA-1-043 [Radio] Happy Ending SCENE(\"Z2-RA-1-042\")
Z2-RA-1-044 [Radio] Back After This (SCENE(\"Z2-RA-1-040\") or SCENE(\"Z2-RA-1-043\")) and MISSION(\"Z2-S9\")
Z2-RA-1-045 [Radio] Stay Flexible SCENE(\"Z2-RA-1-044\")
Z2-RA-1-046 [Radio] Dead Air SCENE(\"Z2-RA-1-045\")
Z2-RA-1-047 [Radio] Stay Safe Out There SCENE(\"Z2-RA-1-046\")
Z2-RA-1-048 [Radio] Useful Information SCENE(\"Z2-RA-1-047\")
Z2-RA-1-049 [Radio] Moving On SCENE(\"Z2-RA-1-048\")
Z2-RA-1-050 [Radio] Avoid The Dundrennan SCENE(\"Z2-RA-1-049\")
Z2-RA-1-051 [Radio] Going Well SCENE(\"Z2-RA-1-050\")
Z2-RA-1-052 [Radio] Rota Rota Rota SCENE(\"Z2-RA-1-051\")
Z2-RA-1-053 [Radio] Jingle SCENE(\"Z2-RA-1-052\")
Z2-RA-1-054 [Radio] The Floor Is Yours SCENE(\"Z2-RA-1-053\")
Z2-RA-1-055 [Radio] Tales From The Road SCENE(\"Z2-RA-1-060\")
Z2-RA-1-056 [Radio] Drunk Zombies SCENE(\"Z2-RA-1-055\")
Z2-RA-1-057 [Radio] Aces and Eights SCENE(\"Z2-RA-1-056\")
Z2-RA-1-058 [Radio] Corned Beef and Lentils SCENE(\"Z2-RA-1-057\")
Z2-RA-1-059 [Radio] Our Idiots SCENE(\"Z2-RA-1-063\")
Z2-RA-1-060 [Radio] Miracles SCENE(\"Z2-RA-1-059\")
Z2-RA-1-061 [Radio] Hug Alison SCENE(\"Z2-RA-1-054\")
Z2-RA-1-062 [Radio] Dry Cereal SCENE(\"Z2-RA-1-061\")
Z2-RA-1-063 [Radio] Question Time SCENE(\"Z2-RA-1-062\")
Z2-RA-1-064 [Radio] Stick Around SCENE(\"Z2-RA-1-058\") and MORALE(50) and not SCENE(\"Z2-RA-1-066\")
Z2-RA-1-065 [Radio] Tip Your Runners SCENE(\"Z2-RA-1-064\")
Z2-RA-1-066 [Radio] Getting The Major SCENE(\"Z2-RA-1-058\") and not MORALE(50) and not SCENE(\"Z2-RA-1-064\")
Z2-RA-1-067 [Radio] Best Service SCENE(\"Z2-RA-1-065\")
Z2-RA-1-068 [Radio] Ultimatum SCENE(\"Z2-RA-1-066\")
Z2-RA-1-069 [Radio] Radio Cable SCENE(\"Z2-RA-1-067\") or SCENE(\"Z2-RA-1-068\")
Z2-RA-1-070 [Radio] Libellous SCENE(\"Z2-RA-1-069\")
Z2-RA-1-071 [Radio] Underpants SCENE(\"Z2-RA-1-070\")
Z2-RA-1-072 [Radio] Buster Keaton SCENE(\"Z2-RA-1-071\")
Z2-RA-1-073 [Radio] Disaster Preparedness SCENE(\"Z2-RA-1-072\") and not MORALE(50) and not SCENE(\"Z2-RA-1-076\")
Z2-RA-1-074 [Radio] Bug-Out-Bag SCENE(\"Z2-RA-1-073\")
Z2-RA-1-075 [Radio] Planning SCENE(\"Z2-RA-1-074\")
Z2-RA-1-076 [Radio] Supply Slalom SCENE(\"Z2-RA-1-072\") and MORALE(50) and not SCENE(\"Z2-RA-1-073\")
Z2-RA-1-077 [Radio] Jody Marsh SCENE(\"Z2-RA-1-076\")
Z2-RA-1-078 [Radio] Janine De Luca SCENE(\"Z2-RA-1-077\")
Z2-RA-1-079 [Radio] Simon Lauchlan SCENE(\"Z2-RA-1-078\")
Z2-RA-1-080 [Radio] Iestyn SCENE(\"Z2-RA-1-075\") or SCENE(\"Z2-RA-1-079\")
Z2-RA-1-081 [Radio] Death SCENE(\"Z2-RA-1-080\")
Z2-RA-1-082 [Radio] Bad News SCENE(\"Z2-RA-1-081\")
Z2-RA-1-083 [Radio] Astrology SCENE(\"Z2-RA-1-082\")
Z2-RA-1-084 [Radio] Number Five SCENE(\"Z2-RA-1-183\")
Z2-RA-1-085 [Radio] Number Four SCENE(\"Z2-RA-1-084\")
Z2-RA-1-086 [Radio] Number Three SCENE(\"Z2-RA-1-085\")
Z2-RA-1-087 [Radio] Number Two SCENE(\"Z2-RA-1-086\")
Z2-RA-1-088 [Radio] Number One SCENE(\"Z2-RA-1-087\")
Z2-RA-1-151 [Radio] I Know ALWAYS()
Z2-RA-1-152 [Radio] Text Me Up MISSION(\"Z2-S4\")
Z2-RA-1-164 [Radio] Checkmate ALWAYS()
Z2-RA-1-165 [Radio] Sir Geoffrey ALWAYS()
Z2-RA-1-171 [Radio] Just A Zombie SCENE(\"Z2-RA-1-083\")
Z2-RA-1-172 [Radio] Repetition SCENE(\"Z2-RA-1-171\")
Z2-RA-1-173 [Radio] She Cheated SCENE(\"Z2-RA-1-172\")
Z2-RA-1-174 [Radio] Implied Zombies SCENE(\"Z2-RA-1-173\")
Z2-RA-1-175 [Radio] Pride and Prejudice SCENE(\"Z2-RA-1-174\")
Z2-RA-1-176 [Radio] Pet Semetary SCENE(\"Z2-RA-1-175\")
Z2-RA-1-177 [Radio] Die Happy SCENE(\"Z2-RA-1-176\")
Z2-RA-1-178 [Radio] Two Little Boys SCENE(\"Z2-RA-1-177\")
Z2-RA-1-179 [Radio] Embarrassing SCENE(\"Z2-RA-1-178\")
Z2-RA-1-180 [Radio] Blood On The Sand SCENE(\"Z2-RA-1-179\")
Z2-RA-1-181 [Radio] Cava SCENE(\"Z2-RA-1-180\")
Z2-RA-1-182 [Radio] Empty Room SCENE(\"Z2-RA-1-181\")
Z2-RA-1-183 [Radio] Syndechrion SCENE(\"Z2-RA-1-182\")
Z2-RA-1-184 [Radio] Smiling Too MORALE(95)
Z2-RA-1-A126 [Attacked] One Shot ATTACK() and not SCENE_THIS_RUN(\"Z2-RA-1-A*\")
Z2-RA-1-A127 [Attacked] Warning ATTACK() and not SCENE_THIS_RUN(\"Z2-RA-1-A*\")
Z2-RA-1-A128 [Attacked] Please Stop ATTACK() and not SCENE_THIS_RUN(\"Z2-RA-1-A*\")
Z2-RA-1-A129 [Attacked] File A Complaint ATTACK() and not SCENE_THIS_RUN(\"Z2-RA-1-A*\")
Z2-RA-1-B130 [Building] Lock and Load STRUCTURE(\"ARMO\", 2)
Z2-RA-1-B131 [Building] PEW PEW PEW STRUCTURE(\"ARMO\", 3) and SCENE(\"Z2-RA-1-B130\")
Z2-RA-1-B132 [Building] Leg Room STRUCTURE(\"COMM\", 2)
Z2-RA-1-B133 [Building] Swing A Cat STRUCTURE(\"COMM\", 3) and SCENE(\"Z2-RA-1-B132\")
Z2-RA-1-B134 [Building] Carrots STRUCTURE(\"FARM\", 2)
Z2-RA-1-B135 [Building] Sheep STRUCTURE(\"FARM\", 3) and SCENE(\"Z2-RA-1-B134\")
Z2-RA-1-B136 [Building] Maxine STRUCTURE(\"HOSP\", 1)
Z2-RA-1-B137 [Building] Refreshed STRUCTURE(\"HOSP\", 2) and SCENE(\"Z2-RA-1-B137\")
Z2-RA-1-B138 [Building] Ambulances STRUCTURE(\"HOSP\", 3) and SCENE(\"Z2-RA-1-B137\")
Z2-RA-1-B139 [Building] A Place To Call Your Own STRUCTURE(\"HOUS\", 1)
Z2-RA-1-B140 [Building] Moving Day STRUCTURE(\"HOUS\", 2) and not SCENE_THIS_RUN(\"Z2-RA-1-B*\") and SCENE(\"Z2-RA-1-B139\")
Z2-RA-1-B141 [Building] Colour War STRUCTURE(\"HOUS\", 3) and not SCENE_THIS_RUN(\"Z2-RA-1-B*\") and SCENE(\"Z2-RA-1-B140\")
Z2-RA-1-B142 [Building] Toys STRUCTURE(\"RECR\", 1)
Z2-RA-1-B143 [Building] Demons and Darkness STRUCTURE(\"RECR\", 2) and SCENE(\"Z2-RA-1-B142\")
Z2-RA-1-B144 [Building] Ball Pit STRUCTURE(\"RECR\", 3) and SCENE(\"Z2-RA-1-B143\")
Z2-RA-1-B145 [Building] Crow's Nest STRUCTURE(\"TOWR\", 1)
Z2-RA-1-B146 [Building] Hornburg STRUCTURE(\"TOWR\", 2) and SCENE(\"Z2-RA-1-B145\")
Z2-RA-1-B147 [Building] Tour STRUCTURE(\"TOWR\", 3) and SCENE(\"Z2-RA-1-B146\")
Z2-RA-1-B148 [Building] Marathon STRUCTURE(\"TRAI\", 1)
Z2-RA-1-B149 [Building] Montage STRUCTURE(\"TRAI\", 2) and SCENE(\"Z2-RA-1-B148\")
Z2-RA-1-B150 [Building] Marathon STRUCTURE(\"TRAI\", 3) and SCENE(\"Z2-RA-1-B149\")
Z2-RA-1-B166 [Building] You Shall Go To The Ball! STRUCTURE(\"FARM\", 3) and MORALE(75)
Z2-RA-1-D109 [Day] Laundry Day WEEKDAY(\"mon\") and not SCENE_THIS_RUN(\"Z2-RA-1-D*\")
Z2-RA-1-D110 [Day] Garfield WEEKDAY(\"mon\") and not SCENE_THIS_RUN(\"Z2-RA-1-D*\")
Z2-RA-1-D111 [Day] Ruby Tuesday WEEKDAY(\"tue\") and not SCENE_THIS_RUN(\"Z2-RA-1-D*\")
Z2-RA-1-D112 [Day] Etymology WEEKDAY(\"tue\") and not SCENE_THIS_RUN(\"Z2-RA-1-D*\")
Z2-RA-1-D113 [Day] Hump Day WEEKDAY(\"wed\") and not SCENE_THIS_RUN(\"Z2-RA-1-D*\")
Z2-RA-1-D114 [Day] Birthday WEEKDAY(\"wed\") and not SCENE_THIS_RUN(\"Z2-RA-1-D*\")
Z2-RA-1-D115 [Day] Appointment WEEKDAY(\"thu\") and not SCENE_THIS_RUN(\"Z2-RA-1-D*\")
Z2-RA-1-D116 [Day] Print Deadline WEEKDAY(\"thu\") and not SCENE_THIS_RUN(\"Z2-RA-1-D*\")
Z2-RA-1-D117 [Day] Home Time WEEKDAY(\"fri\") and not SCENE_THIS_RUN(\"Z2-RA-1-D*\")
Z2-RA-1-D118 [Day] Friday, I'm In Love WEEKDAY(\"fri\") and not SCENE_THIS_RUN(\"Z2-RA-1-D*\")
Z2-RA-1-D119 [Day] Weekend WEEKDAY(\"sat\") and not SCENE_THIS_RUN(\"Z2-RA-1-D*\")
Z2-RA-1-D120 [Day] Roast Dinner WEEKDAY(\"sun\") and not SCENE_THIS_RUN(\"Z2-RA-1-D*\")
Z2-RA-1-R161 [Run] Atwood Macmullin Boyd not SCENE_THIS_RUN(\"Z2-RA-1-R*\")
Z2-RA-1-R162 [Run] Justin Miles SCENE(\"Z2-RA-1-R161\") and not SCENE_THIS_RUN(\"Z2-RA-1-R*\")
Z2-RA-1-R163 [Run] Erik Englert SCENE(\"Z2-RA-1-R162\") and not SCENE_THIS_RUN(\"Z2-RA-1-R*\")
Z2-RA-1-S153 [Show] Runner Zero in The Forest of Fear not SCENE_THIS_RUN(\"Z2-RA-1-S*\")
Z2-RA-1-S154 [Show] \"The Forest of Fear\" Part Two SCENE(\"Z2-RA-1-S153\") and not SCENE_THIS_RUN(\"Z2-RA-1-S*\")
Z2-RA-1-S155 [Show] \"The Forest of Fear\" Part Three SCENE(\"Z2-RA-1-S154\") and not SCENE_THIS_RUN(\"Z2-RA-1-S*\")
Z2-RA-1-S156 [Show] \"The Forest of Fear\" Part Four SCENE(\"Z2-RA-1-S155\") and not SCENE_THIS_RUN(\"Z2-RA-1-S*\")
Z2-RA-1-S157 [Show] \"The Forest of Fear\" Part Five SCENE(\"Z2-RA-1-S156\") and not SCENE_THIS_RUN(\"Z2-RA-1-S*\")
Z2-RA-1-S158 [Show] \"The Ablers\" Part One ALWAYS() and not SCENE_THIS_RUN(\"Z2-RA-1-S*\")
Z2-RA-1-S159 [Show] \"The Ablers\" Part Two SCENE(\"Z2-RA-1-S158\") and not SCENE_THIS_RUN(\"Z2-RA-1-S*\")
Z2-RA-1-S160 [Show] \"The Ablers\" Part Three SCENE(\"Z2-RA-1-S159\") and not SCENE_THIS_RUN(\"Z2-RA-1-S*\")
Z2-RA-1-T089 [Time] Up All Night HOUR_BEFORE(9) and not SCENE_THIS_RUN(\"Z2-RA-1-T*\")
Z2-RA-1-T090 [Time] Fire Drill HOUR_BEFORE(9) and not SCENE_THIS_RUN(\"Z2-RA-1-T*\")
Z2-RA-1-T091 [Time] Be Witty HOUR_BEFORE(9) and not SCENE_THIS_RUN(\"Z2-RA-1-T*\")
Z2-RA-1-T092 [Time] Danke Schoen HOUR_BEFORE(9) and MORALE(75) and not SCENE_THIS_RUN(\"Z2-RA-1-T*\")
Z2-RA-1-T093 [Time] Bleurgh HOUR_BEFORE(9) and not MORALE(30) and not SCENE_THIS_RUN(\"Z2-RA-1-T*\")
Z2-RA-1-T094 [Time] Cereal HOUR_BEFORE(12) and not HOUR_BEFORE(9) and not SCENE_THIS_RUN(\"Z2-RA-1-T*\")
Z2-RA-1-T095 [Time] Morning Person HOUR_BEFORE(12) and not HOUR_BEFORE(9) and not SCENE_THIS_RUN(\"Z2-RA-1-T*\")
Z2-RA-1-T096 [Time] Rite and Shine! HOUR_BEFORE(12) and not HOUR_BEFORE(9) and not SCENE_THIS_RUN(\"Z2-RA-1-T*\")
Z2-RA-1-T097 [Time] The Sound Of Peace MORALE(75) and HOUR_BEFORE(12) and not HOUR_BEFORE(9) and not SCENE_THIS_RUN(\"Z2-RA-1-T*\")
Z2-RA-1-T098 [Time] The Semantics Of Time not MORALE(30) and HOUR_BEFORE(12) and not HOUR_BEFORE(9) and not SCENE_THIS_RUN(\"Z2-RA-1-T*\")
Z2-RA-1-T099 [Time] The Porch HOUR_BEFORE(22) and not HOUR_BEFORE(18) and not SCENE_THIS_RUN(\"Z2-RA-1-T*\")
Z2-RA-1-T100 [Time] Daylight Savings HOUR_BEFORE(22) and not HOUR_BEFORE(18) and not SCENE_THIS_RUN(\"Z2-RA-1-T*\")
Z2-RA-1-T101 [Time] Peepers HOUR_BEFORE(22) and not HOUR_BEFORE(18) and not SCENE_THIS_RUN(\"Z2-RA-1-T*\")
Z2-RA-1-T102 [Time] Party Time MORALE(75) and HOUR_BEFORE(22) and not HOUR_BEFORE(18) and not SCENE_THIS_RUN(\"Z2-RA-1-T*\")
Z2-RA-1-T103 [Time] Another Long Night not MORALE(30) and HOUR_BEFORE(22) and not HOUR_BEFORE(18) and not SCENE_THIS_RUN(\"Z2-RA-1-T*\")
Z2-RA-1-T104 [Time] Night Person not HOUR_BEFORE(22) and not SCENE_THIS_RUN(\"Z2-RA-1-T*\")
Z2-RA-1-T105 [Time] Late-Night Radio not HOUR_BEFORE(22) and not SCENE_THIS_RUN(\"Z2-RA-1-T*\")
Z2-RA-1-T106 [Time] Stars Above Abel not HOUR_BEFORE(22) and not SCENE_THIS_RUN(\"Z2-RA-1-T*\")
Z2-RA-1-T107 [Time] Imposters MORALE(75) and not HOUR_BEFORE(22) and not SCENE_THIS_RUN(\"Z2-RA-1-T*\")
Z2-RA-1-T108 [Time] 33 not MORALE(30) and not HOUR_BEFORE(22) and not SCENE_THIS_RUN(\"Z2-RA-1-T*\")
Z2-RA-1-V167 [Status] Good News, Everyone! MORALE(50) and DEFENCE(50) and not SCENE(\"Z2-RA-1-V*\")
Z2-RA-1-V168 [Status] Pretty Terrible not MORALE(50) and not DEFENCE(50) and not SCENE(\"Z2-RA-1-V*\")
Z2-RA-1-V169 [Status] Not Great...  not MORALE(50) and DEFENCE(50) and not SCENE(\"Z2-RA-1-V*\")
Z2-RA-1-V170 [Status] Could be better... MORALE(50) and not DEFENCE(50) and not SCENE(\"Z2-RA-1-V*\")
Z2-RA-1-Y121 [Date] Christmas Day DATE(\"12-25\")
Z2-RA-1-Y122 [Date] Presents DATE(\"12-24\")
Z2-RA-1-Y123 [Date] Halloween DATE(\"10-31\")
Z2-RA-1-Y124 [Date] New Year's Day DATE(\"01-01\")
Z2-RA-1-Y125 [Date] Dia De Los Muertos DATE(\"11-02\")

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