It's vital your meeting with Netrophil today goes according to plan, you need all the allies you can get
Quite A Distance To Cover Edit
On the way to a Netrophil rendezvous point at an airport, Sam, Louise and Janine discuss the pros and cons of dealing with conspiracy nuts.
Find Out What They Know Edit
You need to ally with Netrophil as Janine's countermeasures protecting Abel's underground labs aren't going to last forever. Especially as, according to your bug, Sigrid's throwing a lot of soldiers at the problem.
Ten Flights Up Edit
The airport carpark brings back memories of fun holidays for Louise. In the present the soldiers shooting at you are less fun, and you take cover in a stairwell, heading for level C43.
Our Cue To Leave Edit
Sam is suddenly patched into the airport's cameras and can direct you around the zoms. Instead you bump into another blast from the past: Runner 7, your Netrophil contact.
Before The Soldiers Catch Up Edit
Runner 7 leads you down a tunnel under a runway. It turns out Netrophil has known about The Minister long enough to have built hideaways. You can be trusted now since she so obviously hates you.
Sigrid's Soldiers On Cams Edit
In a Netrophil safe room you're greeted by all that's left of the organisation. They've been protecting a Viking artefact Sigrid desperately wants. The soldiers are close so you have to run out of a back way.
Keep Moving! Edit
The remaining two Netrophil agents hang back to aid your escape. You, Louise and Runner 7 keep heading towards the exit.
Complete What Was Started Edit
After scrambling out of a trapdoor there's a massive explosion, and the entire runway collapses, with soldiers and Netrophil agents both still underground. The sacrifice was necessary so Runner 7 can enlist your help recovering this Viking artefact before Sigrid does.