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Abel Township is where you live and fight to protect

Residents

Spoiler warning!
This article contains details about the plot.

Expand to see contents

Commander: Janine De Luca

Engineer: Janine De Luca

Radio Operators:  Sam Yao

Medical Chief: Dr. Maxine Myers (former Runner 3)

Head of Dormitories: Rajit

Current Runners

  • Runner 5 - Player
  • Runner 6 - Owen

Other Current Residents

Past Residents

Spoiler warning!
This article contains details about the plot.

Expand to see contents, including deceased residents.

Main Buildings

DefenceTower Lvl4

Summarised in Zombie Run Tech Tree or Zombie Run 4 Tech Tree.

Defense Tower

The original Abel Township didn't have a defense tower, and it got blown up. The new Abel does have a defense tower, built specially to monitor and combat zombie sieges, and the township is still standing. So far at least.

Level 1: Provides 10 max. population, and defense; no cost (provided automatically)

Level 2:  Provides 30 max. population, and defense; costs 15 supplies and 2 materials; Requires level 2 Communications

Level 3: Provides 30 max. population, and defense; costs 15 supplies and 3 materials; Requires level 3 Communications

Level 4: Provides 30 max. population, and defense; costs 15 supplies and 3 materials; Requires level 4 Communications

Add ons:

  • Barbed Wire: Do zombies feel pain? Experiments are ongoing. Increases defense. Unlocked with: Chicken Payback.
  • Fence: You can't spell 'defense' without 'fence'. Increases defense.
  • Sniper Nest: Some call this "Andrea's Tower". Robert Kirkman would approve. Increases defense.
  • Trench: Watching zombies stumble in there is endless fun. Increases defense.
  • Girl Guides Sign: I promise that I will do my best. Increases morale. Unlocked with: Trefoil. Requires level 2.
  • Flags: These fly at full mast when all Runners are home safely. Increases defense, morale. Unlocked with: You Know My Name. Requires level 4.
Farmhouse Lvl4

Janine's Farmhouse

The beating heart of Abel Township. Its sturdy stone walls and acres of surrounding land make Janine's family home the perfect cornerstone on which to build a home for survivors of the zombie apocalypse. (Size 2x2)

Level 1: Provides 25 population, 35 max population, and morale; no cost (provided automatically).

Level 2: Provides 5 population, 15 max population, and morale; costs 15 supplies and 2 materials; requires 100 population and defence at least 50%.

Level 3: Provides 5 population, 15 max population, and morale; costs 30 supplies and 4 materials; requires 240 population, defence at least 75% and morale of at least 75%.

Level 4: Provides 5 population, 15 max population, and morale; costs 50 supplies and 6 materials; requires 450 population, defence at least 90% and morale of at least 90%.

Addons

  • Benches: Much more comfortable than gravel. Increases morale
  • Flagpole: Flag lovingly stitched by Runner 4. Increases morale
  • Fountain: Also functions as an emergency bath. Increases morale. Requires level 3.
  • Newspaper Stand: Read all about it! ('It' being 'zombies'.) Increases morale. Unlocked with: Times New Roaming. Requires level 2.
  • Statue of Lem: Statue of a fallen hero. What a guy! Increases morale Unlocked with: Holding Out For A Hero
  • Archie Memorial: Archie always loved the word 'memorial'. Increases morale Unlocked with: Dark And Long. Requires level 2.
  • Flowerbeds: Bringing a bit of colour back to Abel. Increases morale Unlocked with: Hello. Requires level 4.
Communications Lvl4

Communications

Sam Yao's favourite place in Abel. He's usually here guiding runners on a mission or chatting with other settlements via RoffleNet. He tends to leave it in a state of organised chaos which Janine likes to refer to as "that bloody mess." (Size: 1x2)

Level 1: Provides defence and morale; costs 10 supplies and 1 material.

Level 2: Provides defence and morale; costs 15 supplies and 2 materials; requires 120 population.

Level 3: Provides defence and morale; costs 25 supplies and 3 materials; requires 180 population, defense and morale of at least 50.

Level 4: Provides defence and morale; costs 35 supplies and 4 materials; requires 300 population, defense and morale of at least 75.

Addons

  • Backup generator:  'Contingency' is never a dirty word.  Increases morale and defence.
  • Range booster: Allows Sam to stay with you, no matter how far away you are. Increases morale. Unlocked with: Ghosts
  • Advanced transmitter: "It's just better," according to Sam. Increases morale and defence. Unlocked with: Always Take The Weather. Requires level 3.
  • Encryption Substation: Prevents undesirables from listening in. Increases defence. Unlocked with: Dare. Requires level 2.
  • Toilet Shed: No more trips to the farmhouse for loo breaks; Jack will be ecstatic. Increases morale and defence. Unlocked with: Psycho Killer. Requires level 4.
Housing Lvl4

Housing

As Abel grows, so too does the need for more living space. Camping in the quad is fine in July, but as winter approaches the residents clamour for something a little warmer. Requests for en-suite facilities have so far been sadly fruitless. (SIze: 1x2)

Level 1: Provides 20 population; costs 5 supplies and 2 materials

Level 2: Provides 15 population; costs 10 supplies and 1 material; requires Janine's Farmhouse level 2.

Level 3: Provides 15 population; costs 15 supplies and 2 materials; requires Janine's Farmhouse level 3. 

Level 4: Provides 15 population; costs 15 supplies and 2 materials; requires Janine's Farmhouse level 4.

Stopping at level two it the best bang for the buck. Expand your base for material savings in the long run.

Addons

  • Bicycles and rack: Unfortunately not suitable for use outside Abel Increases morale
  • Mailbox: A relic from days gone past. Increases morale
  • Noticeboard: It's like an internet forum meets Craigslist, but made of cork. Increases morale Unlocked with: Headcount. Requires Housing Level 2
  • Flowerbeds: Home is where your colourful vegetation is. Increases morale Unlocked with: Housing Level 4, S-Express
Armoury Lvl4

Armoury

Guns have become quite the commodity since the apocalypse began. The armoury is Abel's vault for the majority of weapons found out in the field. Handy when trading with nearby settlements. Or killing zombies. (Size: 3x3)

Level 1: Provides defence; no cost (provided automatically)

Level 2: Provides defence; costs 25 supplies and 3 materials; requires level 2 comm station

Level 3: Provides defence; costs 50 supplies and 5 materials; requires level 3 comm station

Level 4: Provides defence; costs 75 supplies and 7 materials; requires training area level 4 and comm station level 4

Addons

  • Recruitment stall: "I want YOU to defend Abel Township", says Uncle Sam Yao. Increases defence. Unlocked with: Walking on Broken Glass
  • Solar Panels: Free, renewable energy. Weather permitting. Increases defence.
  • Fire Truck:  Zombies love sirens, but hate high pressure jets. Increases defence. Unlocked with: Relight My Fire. Requires level 2.
  • Heavy Weapons Storage: Bazookas are bad news. Best kept away from zombies.  Increases defence. Unlocked with: War Is The Answer. Requires level 3.
  • Small Arms Locker: An easy-access locker for frequently used weaponry.  Increases defence. Unlocked with: Trefoil. Requires level 2.
  • Inventor's Shack: Weapons strapped to other weapons are more powerful, surely? Increases defence. Unlocked with: The Final Countdown. Requires level 4.
Hospital Lvl4

Hospital

Dr. Maxine Myers spend her waking hours here making sure the Township residents are Abel body and mind. Maxine patches up Runners and rations the medical supplies for day-to-day ailments, maladies and sniffles. Only one hospital allowed per base. (Size: 3x3)

Level 1: Provides 40 maximum population; costs 20 supplies and 2 materials

Level 2: Provides 40 maximum population; costs 30 supplies and 3 materials; requires Janine's Farmhouse level 2.

Level 3: Provides 40 maximum population; costs 30 supplies and 4 materials; requires Janine's Farmhouse level 3

Level 4: Provides 40 maximum population; costs 40 supplies and 5 materials; requires 400 population and Janine's Farmhouse level 3

Addons

  • Benches: Sometimes fresh air can be just as good as medicine. Increases morale.
  • Nursery: The circle of life continues, despite the apocalypse. Increases maximum population + 15. Unlocked with: The Kids Are Alright. Requires level 2.
  • Psych Centre: A zombie apocalypse can affect your mental heath. Increases morale. Unlocked with: Toxic. Requires level 3.
  • Zombie Research Unit: Don't worry, there are no mobile specimens. Apparently. Increases defense. Unlocked with The Object Is A Hungry Wolf. Requires level 2.
  • Pond: Calm. Soothing. Full of ducks. Increases morale. Unlocked with: Ready To Go. Requires level 4
Playground Lvl4

Playground

It's not easy growing up during an apocalypse. Video games and films may be a rationed luxury, but swings and slides have no such restrictions. Abel's large manchild population visit more than the actual kids do. (Size: 2x1)

Level 1: Provides morale; costs 5 supplies and 1 material

Level 2: Provides morale; costs 15 supplies and 2 materials; requires 150 population and level 2 Comms

Level 3: Provides morale; costs 25 supplies and 3 materials; requires 300 population and Janine's Farmhouse level 3

Level 4: Provides morale; costs 35 supplies and 4 materials; requires 450 population and Janine's Farmhouse level 4

Addons

  • Big Ground 'Chess Table': It's not rare for chess matches to draw quite a crowd. Increases morale
  • Solar Panel Charger: For charging batteries and portable devices. Slowly. Increases morale. Requires level 2.
  • Projector Screen:  Film Night is the highlight of the week for many in Abel. Increases morale. Requires level 3.
  • Campfire: Marshmallows are banned ever since The Incident. Increases morale
  • Play Area: A play area within a playarea. It's a play-area-ception. Increases morale Unlocked with: Panic. Requires level 4.


Farm Lvl4

Farm

Funnily enough, the local supermarkets haven't been restocking nearly as frequently since the zombies appeared. In response, the residents of Abel Township have been taking advantage of Janine's farmland in a quest for self-sufficiency. (Size: 2x1)

Level 1: Provides 15 maximum population; costs 10 supplies and 1 material.

Level 2: Provides 10 maximum population; costs 12 supplies and 1 material; requires 80 population.

Level 3: Provides 15 maximum population; costs 15 supplies and 1 material; requires 200 population.

Level 4: Provides 15 maximum population; costs 15 supplies and 1 material; requires 320 population.

Farms are great as they have an efficient leveling cost, but if you have the room a level 1 kitchen is a better value.

Addons

  • Chicken Coops: Luckily, foxes have a hard time getting past our zombie defenses. Increases max population + 5 Unlocked with: Chicken Payback
  • Snack Shack: All the fried potato and baked corn you could eat.  Increases max population + 5 Unlocked with: We Used To Be Friends
  • Grain Silo:  Requires defending from vegetarian zombies. Increases max population + 10 Unlocked with: Chicken Payback. Requires Farm Level 3
  • Water Tower: Houses slightly cleaner water than the Abel fountain. Increases max population + 10 Unlocked with: Farm Level 3
  • Improved Greenhouse: A better greenhouse means better greens. Increases max population + 10 Unlocked with: Farm Level 4, Athena

These add ons are overpriced. Expanding is a better investment of materials and get another farm (or a kitchen).

TrainingArea Lvl4

Training Area

Runners aren't born, they're made. The is where Runners undergo a rigorous training programme to make sure they're top form. After all, it's only a matter of time before a slow Runner becomes a dead Runner. (Size: 3x3)

Level 1: Provides defense; costs 10 supplies and 1 material; requires 80 population

Level 2: Provides defense; costs 20 supplies and 2 materials; requires 140 population

Level 3: Provides defense; costs 30 supplies and 3 materials; requires 220 population

Level 4: Provides defense; costs 40 supplies and 4 materials; requires 300 population

Addons

  • Minefield Sim: Put those Minesweeper skills to good use. Increases defense. Unlocked with: Chicken Back.
  • Scramble Netting: Useful for catching zombies, plus a fun training exercise. Increases defense
  • Weights: Bigger muscles mean stronger, faster Runners. Increases defense
  • Climbing Wall: Sometimes the best way to escape from Zombies is "up". Increases defense. Requires level 3.
  • Lecture/blackboard: Knowledge is power. Increases defense. Unlocked with: Electric Dreams. Requires level 2.
  •  Balance Equipment:  All Runners need good balance.  This prevents them from becomi... Increases defense. Unlocked with: One Way Or Another. Requires level 4.

Each of the add on seems to add about one to overall defense. Defense runs are expensive, maybe it is worth it.

Laboratory Lvl3

Laboratory

Dr. Myers can only take her research into the zombie outbreak so far in Abel's makeshift hospital. This specially designed research laboratory will allow for further research into the undead nightmare. Only one laboratory allowed per base. (Size 2x1)

Level 1: Provides defense; costs 10 supplies and 1 material; Requires Janine's Farmhouse level 2

Level 2: Provides defense; costs 20 supplies and 2 materials; Requires Janine's Farmhouse level 3

Level 3:  Provides defense; costs 30 supplies and 3 materials; Requires Janine's Farmhouse level 4

Addons

  • Backup Generator:  For when those experiments accidentally trip the breaker. Increases defense.  Unlocked with: Con Te Partiro
  • Decontaminaton Area: It's like a shower, but more acidic. Increases defense. Requires: Level 2. Unlocked with: Ghost Town.
  • High-Risk Experiment Area: Off limits.  Do not mention this part of the lab to anyone. Increases defense. Requires: Level 3. Unlocked with: Road to Nowhere

School

An educated populace will make rebuilding the world much easier when the apocalypse ends. If the apocalypse ends. Zombies Run!, Season 3 (Size 2x1)

Level 1: Increase max. population by 5. Increases morale; costs 10 supplies and 2 materials; Requires: Level 2 Farm

Level 2:  Increases max. population by 5. Increases morale; costs 15 supplies and 3 materials; Requires: Level 3 Farm

Level 3: Increases max. population by 5. Increases morale; costs 25 supplies and 4 materials; Requires: Level 4 Farm

Level 4: Add 5 max. Population, Increases morale; costs 40 supplies and 5 materials; Requires: Population of 500

Add ons

  • Rabbit Hutch: Home to Roger, Jessica, Peter, and Nesquik. Increases morale. Unlocked with: Career Day
  • Outdoor Biology Lab: Where kids can learn to be just like Dr. Myers. Increases defense. Requires: Level 2. Unlocked with: The Man Who Sold The World
  • Bike Rack: Bike sheds were vetoed for obvious reasons. Increases morale. Requires: Level 3. Unlocked with: Carry Me Home
  • Pond: Hopper Five migrated here from the compost heap to start a family. Increases morale. Requires: Level 4. Unlocked with: < Only Love Can Break Your Heart (?) >

Kitchen

Eating is a necessity but cooking is an art. You'd be surprised what post-apocalyptic delights can be whipped up in here. with some baked beans and a can of peaches. Zombies Run!, Season 3 (Size 2x1)

Level 1: Increases max. population by 20, Increases morale; costs 10 supplies and 2 materials; Requires: Farm level 2

Level 2: Increases max. population by 10, Increases morale; costs 15 supplies and 3 materials; Requires: Farm level 3

Level 3: Increases max. population by 10, Increases morale; costs 25 supplies and 4 materials. Requires: Level 4 farm

Level 4: Increases max. population by 10, Increases morale; costs 40 supplies and 5 materials. Requires: Population of 450

All the benefits of a farm and a greenhouse rolled into one. Can be demolished without any loss of materials.

Addons

  • Herb Garden: Parsley, sage, rosemary, AND thyme! Increases max population +5. Unlocked with: The Safety Dance
  • Outdoor Food Storage: All that Marmite's got to be kept somewhere. Increases max population +10. Requires: Level 2. Unlock with: I Don't Want To Get Over You
  • BBQ Area: Popular on those rare sunny days. Increases morale. Requires: Level 3 Unlock with: Stray Cat Strut

Greenhouse

People who live in glass houses shouldn't throw stones. Unless they're throwing them at Zombies. That's allowed. Zombies Run!, Season 3 (Size 2x1)

Level 1: Provides morale; costs 10 supplies and 2 materials; Requires: Farm level 2

Level 2: Provides morale; costs 15 supplies and 3 materials; Requires: Farm level 3

Level 3: Provides morale; costs 25 supplies and 4 materials; Requires: Farm level 4

Pointless. See kitchen; although building it for the significant morale increase, and demolishing when kitchens become available is a reasonable choice.

Addons

  • Shed: "The Garden Armory" Shears can be dangerous! Unlocked With: Rescue Me
  • Benches: Don't worry. Don't hurry. Smell the flowers. Unlocked with: Believe. Requires: Level 2.
  • Flowerbed: Even in an apocalypse, life finds a way. Unlocked With: I've got A Theory.

Park

Who doesn't love a bit of green space? Especially when that green space is guaranteed zom-free due to being inside Abel Township's walls. Residents can relax and forget the world outside - for a while. (Size 3x3)

Level 1: Provides morale; costs 100 supplies and 1 materials

Level 2: Provides morale; costs 200 supplies and 2 materials; Requires: 250 Population, Greenhouse level 1

Level 3: Provides morale; costs 350 supplies and 0 materials

Addons

  • Pond: Provides morale; costs 25 supplies and one material
  • Fence: Provides defense; costs 25 supplies and one material. Unlocked with Mission 4.(<11)
  • Picnic: Increases morale; costs 25 supplies and one material. Unlocked with Mission 4(<11)
  • Seating: Increases morale; costs 25 supplies and one material. Requires: Park level 2. Unlocked with Mission 4(<11)

Mission Unlockable Buildings

Often, a special building will be unlocked upon the completion of a mission. These buildings are have the dimensions of 1x1, normally cost 20 supplies and 3 materials, and are only allowed to be placed once per base.

In most cases the only benefit is they are half the size the standard item the provides the same benefit for three times the material cost. They don't seem to be precursors to anything, so outside of being cool, other buildings do it better for less.

Season 2

2014-08-17 08.07

Water Treatment

Dr. Myers won't shut up about the Water Treatment Unit. "Think of the reduction in day-to-day stomach bugs!" and "We'll save so much medicine." and "Oh my god! Is that a spider in my water?!"

A really expensive farm you can't upgrade. At two material they would be reasonable. At three you lose a material when you demolish them, so no thank you.

Increases max population + 15  Unlocked With: Mummy's Hand

2014-08-17 08.17

Vegetable Patch

A dedicated allotment for Abel's hobbyist gardeners. While the farm serves the township with practical, nutritious food, the vegetable patch is the place to find such luxuries as asparagus and strawberries.

Increases max population + 15 Unlocked With: All Together Now

2014-08-17 08.17

Library

With electricity in short suppy, books are back in fashion. History, science, philsophy...all of humanity's achivements are kept in the library. Plus, more importantly, a (now) complete set of Harry Potter books.

Increases morale Unlocked with: Canada

2014-08-17 08.19

Tequila shack

Tequila levels have been dwindling since the apocalypse, what with its base ingredient, blue agave, being in short supply near Abel. So the arrival of a fully stocked Tequila Shack has been met with great enthusiasm.

See note about being over priced. But I sure want one anyway.

Increases morale Unlocked with: Headcount

2014-08-17 08.17

Pharmacy

Closer to an old-school apothecary than a modern pharmacy. Here, residents of Abel can obtain medicines prescribed by Dr. Myers, not a chup-a-chups lollipop or set of plastic combs to be seen.

Increases max population by 20 Unlocked with: Whack-A-Mole

Paddling Pool

Not excactly an olympic-sized swimming pool, but the residents of Abel are used to taking what they can get. On a sunny day the paddling pool is the place to be. Even Janine can be found dipping her feet in from time to time.

Increases morale Unlocked with: You're Rocking The Boat

2014-08-17 08.17

Kennel

The dead rising from the grave. Dogs and cats living together. Yes, it's the end of the world. Thankfully, the cute faces and soft fur of the puppies and kittens at Abel Kennels are a great distraction from the zombie apocalypse.

Increases defence Unlocked with: Hounds Of Love

2014-08-17 08.22

Electronics Repair

Machines and computers need to maintained. The last thing we want is for the comms equipment to stop working or the gates motors to break down during a particularly hairy mission.

Increases defence Unlocked with: Times New Roaming

2014-08-17 07.56

Tall Radio Tower

Surely all radio towers are tall? Well, this one is even taller than normal. Which is useful when trying to 'Rofflenet' with settlements further afield than Abel's own backyard - like those in other continents...

Increases defence Unlocked with: Electric Dreams

Concert Area

Most sets played here are acoustic, but on very special occasions enough fuel is spared to allow for use of the speakers, lights and smoke machine for one glorious rendition of Journey's "Don't Stop Believing".

Increases morale Unlocked with: Top 40

2014-08-17 08.23

Guiding Centre

A memento left by the Owl and Pussycats patrols, in case any young Abel girls fancy following in their footsteps.

Increases defence Unlocked with: Trefoil

2014-08-17 08.07

Weather Station

Continuing Runner 10's research into how weather affects the zombie horde. According to Sam, so far we've concluded that snow makes them cold but still bitey, but the weather forecasts are vital for the farms.

Increases defence Unlocked with: Always Take The Weather

Sewer-system

Sewer System

Does this really need elaboration? Abel is getting bigger and bigger, which means many more people. Which means a lot more stuff . . . It's got to go somewhere. That somewhere is here.

Increases max population + 15 Unlocked with:  No Future

Battle Statue

"We will take back Britain, from coast to coast, from shore to shore. Battle by battle, we will reclaim her. And let these words ring: that this day, this battle, has not the end of the beginning, it is the begining of the end."

Increases morale Unlocked with: Galvanize

Map

Non-Runners tend to rarely leave Abel, so this is the closest they'll get to exploring the surrounding countryside. The fact that it's marked with known locations of zombies makes them feel better about not getting out much.

Increases morale Unlocked with: London Calling

2014-08-17 07.56

Recycling Area

The zombie apocalypse is exactly the sort of thing the environmental lobby had in mind when it first introduced the idea of recycling. Well, maybe not exactly, but they no doubt feel vindicated anyway. If they're still alive.

Increases max population by 20 Unlocked with: Interview With a Girl Guide

2014-08-17 08.07

Boat Racks

It seemed like such a good idea at the time, but Abel Township's location makes these mostly impractical. Still, it's nice to sit in one of the boats and pretend you've escaped into the ocean. Bliss.

Increases defence Unlocked with: Zombies, Row!

2014-08-17 08.06

Raw Materials Storage Area

Finally, a dedicated area to drop off your building materials for the ongoing development and upkeep of Abel. Janine was starting to get pretty annoyed with the clutter in the farmhouse living room.

Increases defence Unlocked with: Zombies, Climb!

Gaming Area

It's rare to walk past the gaming lounge and not hear a die being rolled, a hand of cards being dealt or the happy laughter of friends playing together. Demons and Darkness takes place every Thursday, if you're interested.

Increases morale Unlocked with: Zombies, Stretch!

2014-08-17 08.06

Wind Turbine

This is the first time the English climate has been a reason to celebrate. The regular windy weather means a regular supply of clean, renewable power with which to power so called "non-vital" electronics, like TVs.

Increases defence Unlocked with: Search And Rescue

2014-08-17 07.52

Shooting & Archery Range

This will improve the shooting accuracy of the residents of Abel. Part training, part recreation, there's always someone here trying their hand at beating the Township high score.

Increases defence Unlocked with: Circuit Training

Zen Garden

Zen Garden

Sometimes it's nice to take some time out surrounded by nature and forget that you exist in a tiny bubble of humanity with only a wire gate separating you from the horde of undead outside. If you can.

Increases morale Unlocked with: Actual Cannibal Rescue Mission

Composting Area

Organic waste can be safely disposed of here and recycled into fertiliser. If you look closely you might be abl to spot Hopper Five, a happy frog who has taken up residence in the soggy warmth of the compost pile.

Increases max. population by 15 Unlocked with: Sweet Escape

Electronics Shack

Electronics Shack

"The Comms Shack", Sam Yao pouted, "is the only shack in Abel Township. Can't we call this the Electronics... Centre? What about the Electronics Storehouse? ...Electronics Boutique..?"

Increases defence Unlocked with: Quartermaster

Bike Shed

Handy for storing bikes, yes, but also quite useful for the odd sneaky cigarette break or make-out session. Though perhaps not both at the same time. That's really frowned upon.

Increases defence Unlocked with: Zombies, Bike!

Orchard

It can be hard to eat your five-a-day when under constant threat from zombie marauders. Since the orchard was planted, however, people won't stop eating apples. Who knew freely available fruit would be so popular.

Increases max. population by 15 Unlocked with: Going Underground

Season 3

PA System

Janine's jury-rigged loudspeakers meant Sam's dulcet tones were mostly kept for Runners' ears only. But this custom system probably won't break down half so often!

Increases Defence: Unlocked with: Break Your Heart

Debriefing Room

Amelia's had the Ministry requisition a soundproof pod for her, complete with comms equipment. Abel's leaky as a sieve, she says, and she needs somewhere to hold her private conversations.

Increases Defence: Unlocked with: Rescue Me

Solar Panels

Cannibalised from the roof of the Comansys building. Unfortunately, Janine vetoed all suggestions of bringing back any giant bears, carousels or pirate ships.

Increases population + 15 Unlocked with:  Left To My Own Devices

Runner 8 Memorial

Sara Smith. Runner, Mother, Hero.

Increases morale Unlocked with: Walk of Life

Nostalgia Room

Increases morale Unlocked with: Life's A Happy Song

Kitten Pen

With the Internet no longer around, cat pictures are a lot harder to come by. As such, Sam sees it as his duty to capture these furls using ASCII art and share them via Rofflenet.

Increases morale Unlocked with: Stray Cat Strut

Goat Pen

Lactose intolerance is not to be taken lightly even in the apocalypse. These clever little fellows have a knack for breaking free, though - you should let Janine know if you spot them anywhere they shouldn't be...

Increases max population + 10 Unlocked with: Ready To Start

Evacuation Zone

That treetop research centre gave Janine an idea - escaping upwards in the event of zombie attack is a good plan. She made some vague motions toward preventing the children from playing there, but didn't try too hard.

Increases Defence: Unlocked with: Keeper of Secrets

Archive Room

Increases morale: Unlocked with: Battle Born

Hydroponics Room

Abel should devote some valuable research time to botany - investigating the effects of those calming plants could lead to a breakthrough.

Increases Defence: Unlocked with: Descent

Makeshift Court

Increases Defence: Unlocked with: Sin In My Heart

Workshop

It's time to try to make something out of the technological bits and pieces the Runners bring in. Might even come in handy some day.

Increases Defence: Unlocked with: Your Cheatin' Heart

Youth Centre

With hordes of the undead just outside the walls, it's more important than ever to keep kids off the streets and out of trouble.

Increases Morale: Unlocked with: Return To The Forbidden Planet

Cider Press

Birthplace of Cheeseman's finest Truth or Dare cider. Zoe criticized it for being 'dry as a mummy's jock-strap', but there aren't many alternatives nowadays.

Increases Morale: Unlocked with: The Road Goes Ever On And On

Psychotherapy Room

It's good to talk. Things have only got more stressful since the fall of humanity, so being able to respond to challenging situations with resilience is a must. Especially when those challenging situations want to eat your brains.

Increases Morale: Unlocked with: Where's Your Head At

Dive Training Area

Infiltrating the Leatitia Greenwald will require Runners to be fully proficient in diving and underwater maneuvers. When it's warm, this place doubles up as an extra shower area.

Increases Defence Unlocked with: Submission

Cryo Freezers

The good thing about cryogenically frozen Abel residents is that they take up a lot less room and eat a lot less food. It's just a shame that letting anyone out runs the risk of being mind controlled and dooming humanity. Again.

Increases max. population +10 Unlocked with: Upside Down

Emergency Shelter

New Canton's evacuees need somewhere to live, but there's no way Abel can hold them all just yet. This will have to do until we can build enough living space.

Increases max population +15 Unlocked with: It's Raining Again

Psychiatric Detention Room

Janine's ordered this small room to be lined with mattresses, and fitted with soft restraints. Just in case.

Increases Defence Unlocked with: Love Is A Stranger

Extra Perimeter Defences

Increases Defence Unlocked with: Bad Moon Rising

Extra Greenhouse

Professor Downes has arranged for a spare greenhouse to be sent to Abel. A sign of the Henley compound re-engaging with the world? Or just making more room for miniature lampposts?

Increases population + 15 Unlocked with: The Milkman of Human Kindness

Paved Track Area

Janine was impressed by the Royal Rollers - it's worth training in all available techniques for zoom-fighting.

Increases defense Unlocked with: Rollercoasters

Rollercoaster Car

Hey, call it a trophy for what you've been through this year, rescued from the wreckage of the Ice Cream Cone Towers. Dr. Lobatse describes to the kids what being in a rollercoaster was like, and Sam and Ed rock it from side to side to give the rough effect.

Increases morale Unlocked with: Sacrifice

Season 4

Dumpsters

It's about time Abel Township invested in these, given how popular they are as hiding places from zoms! At least if all the walls and defences fail everyone has somewhere to hole up in as a very, very last resort...

Increases defense Unlocked with: With a Little Help From My Friends

Cultural Centre

Most cultural centres are now overrun by zombies, so Janine has approved the construction of this building at Abel. Anyone can add keepsakes or stories to preserve their cultural background for the next generation.

Level 1: Increases morale; costs 80 supplies and 1 material

Level 2: Increases defense; costs 200 supplies and 2 materials

Level 3: Increases morale; costs 300 supplies and 3 materials

Addons

  • Benches: Much more comfortable than gravel. Increases morale

Unlocked with: Lullaby

Season 5

Rations Bay

So many things we took for granted pre-apocalypse are now precious resources, and need to be carefully rationed. At least, that's what's Ian says.

Other Buildings Mentioned

Jack and Eugene's Shack

Home of Radio Abel, run by Jack Holden and Eugene Woods.

See Radio Abel

Demolition is an option if you want to experiment. Demolish any building two or less materials without losing materials. Add ons value apparently disregard despite promises.


Table of Unlockables

Episode Mission Name Add-On: + Morale Add-On: + Defense Add-On: + Max Population Building: + Morale Building: + Defense Building: + Max Population
02x01 Back Once Again
02x02 From the Ashes
02x03 Walking on Broken Glass Armoury: Recruitment Stall
02x04 We Used to be Friends Farm: Snack Shack (+5)
02x05 Ghosts Communications: Range Booster
02x06 Let the Dogs Come Out
02x07 Mummy's Hand Water Treatment (+15)
02x08 Chicken Payback Defense Tower: Barbed Wire      Training Area: Minefield Sim Farm: Chicken Coops (+5)              Farm: Grain Silo (+10)
02x09 All Together Now Vegetable Patch (+15)
02x10 Holding Out for a Hero Janine's Farmhouse: Statue of Lem
02x11 The Kids Are Alright Hospital: Nursery (+15)
02x12 Relight My Fire Armoury: Fire Truck
02x13 SOS
02x14 You're Rocking The Boat Paddling Pool
02x15 Hounds Of Love Kennel
02x16 Electric Dreams Training Area: Lecture/blackboard Tall Radio Tower
02x17 The Object Is A Hungry Wolf Hospital: Zombie Research Unit
02x18 Dark And Long Janine's Farmhouse: Archie Memorial
02x19 Dare Communications: Encryption Substation
02x20 Toxic Hospital: Psych Centre
02x21 Always Take The Weather Communications: Advanced transmitter Communications: Advanced transmitter Weather Station
02x22 No Future Sewer System (+15)
02x23 Galvanize Battle Statue
02x24 London Calling Map
02x25 Con Te Partiro Laboratory: Backup Generator
02x26 S-Express Housing: Flowerbeds
02x27 Banditos
02x28 Ghost Town Laboratory: Decontamination Area
02x29 The Lion Sleeps Tonight
02x30 Panic Playground: Play Area
02x31 Hello Janine's Farmhouse: Flowerbeds
02x32 Tightrope
02x33 Athena Farm: Improved Greenhouse (+10)
02x34 Ready To Go Hospital: Pond
02x35 Dog Days Are Over
02x36 One Way or Another Training Area: Balance Equipment
02x37 Sweet Escape Composting Area (+15)
02x38 Jailbreak
02x39 Psycho Killer Communications: Toilet Shed Communications: Toilet Shed
02x40 Little Lies
02x41 You Know My Name Defense Tower: Flags Defense Tower: Flags
02x42 Road To Nowhere Laboratory: High-Risk Experiment Area
02x43 The Final Countdown Armoury: Inventor's Shack
02x44 Something Good, 08
02x45 Going Underground Orchard (+15)
02xS1 Canada Library
02xS2 Headcount Housing: Noticeboard Tequila Shack
02xS3 Whack-A-Mole Pharmacy (+20)
02xS4 Times New Roaming Janine's Farmhouse: Newspaper Stand Electronics Repair
02xS5 Top 40 Concert Area
02xS6 Trefoil Defense Tower: Girl Guides Sign Armoury: Small Arms Locker Guiding Centre
02xS7 War Is The Answer Armoury: Heavy Weapons Storage
02xS8 Interview With A Girl Guide Recycling Area (+20)
02xS9 Zombies, Row! Boat Racks
02xS10 Zombies, Climb! Raw Materials Storage Area
02xS11 Zombies, Stretch! Gaming Area
02xS12 Search And Rescue Wind Turbine
02xS13 Actual Cannibal Rescue Misison Zen Garden
02xS14 Circuit Training Shooting & Archery Range
02xS15 Quartermaster Electronics Shack
02xS16 Zombies, Bike! Bike Shed
02xH1 Living Dead Girl
02xH2 Horseplay
02xH3 Wai Chu Xiao Xin
03x1 Break Your Heart PA System
03x2 The Safety Dance Kitchen: Herb Garden (+5)
03x3 Rescue Me Greenhouse: Shed Debriefing Room
03x4 Left To My Own Devices Solar Panels (+15)
03x5 Walk of Life Runner 8 Memorial
03x6 Career Day School: Rabbit Hutch
03x7 Life's A Happy Song Nostaliga Room
03x8 Believe Greenhouse: Benches
03x9 I Don't Want To Get Over You Kitchen: Outdoor Food Storage (+10)
03x10 The Man Who Sold The World School: Outdoor Biology Lab
03x11 Stray Cat Strut Kitchen: BBQ Area Kitten Pen
03x12 Ready To Start Goat Pen (+10)
03x13 Autopilot
03x14 Keeper Of Secrets Evacuation Zone
03x15 Veronica
03x16 Battle Born Archive Room
03x17 Carry Me Home School: Bike Rack
03x18 I've Got A Theory Greenhouse: Flowerbed
03x19 Descent Hydroponics Room
03x20 Only Love Can Break Your Heart School: Pond
03x21 Sin In My Heart Makeshift Court
03x22 Your Cheatin' Heart Workshop
03x23 I'm With Stupid
03x24 Return To The Forbidden Planet Youth Centre
03x25 The Road Goes Ever On And On Cider Press
03x26 Brand New Start
03x27 Blue
03x28 A Little Night Music
03x29 Where's Your Head At Psychotherapy Room
03x30 Submission Dive Training Area
03x31 Scream And Shout
03x32 Dynamite
03x33 Upside Down Cryo Freezers (+10)
03x34 I Crush Everything
03x35 Leave My Brain Alone
03x36 Old World
03x37 Back In Your Head
03x38 We're Needed
03x39 It's Raining Again Emergency Shelter (+15)
03x40 Addicted To Love
03x41 Interiors
03x42 Insane In The Brain
03x43 Love Is A Stranger Psychiatric Detention Room
03x44 Welcome Home (Sanitarium)
03x45 Aquarius
03x46 Shoot The Runner
03x47 Comfortably Numb
03x48 Reunion Tour
03x49 Sowing Season
03x50 Listen All You People
03x51 Bad Moon Rising Extra Perimeter Defences
03x52 Shiver Me Timbers
03x53 There Is Power In A Union
03x54 The Milkman Of Human Kindness Extra Greenhouse (+15)
03x55 Into The Light
03x56 Natural Anthem
03x57 Rollercoasters Paved Track Area
03x58 Up
03x59 Mambo Number Five
03x60 Sacrifice Rollercoaster Car
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