Abel Township is where you live and fight to protect
Residents
Spoiler warning! This article contains details about the plot. |
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Commander: Janine De Luca
Engineer: Janine De Luca
Radio Operators: Sam Yao
Medical Chief: Dr. Maxine Myers (former Runner 3)
Head of Dormitories: Rajit
Current Runners
- Runner 1 - Yang Pulse
- Runner 2 - David A Robinson
- Runner 3 - Simon Lauchlan
- Runner 4 - Jody Marsh
- Runner 5 - Player
- Runner 6 - Owen
- Runner 7 - Evan Deaubl
- Runner 8 - Sara Smith
- Runner 9 - Roman
- Runner 10 - Unknown
- Runner 11 - Kytan
- Runner 12 - Unknown
- Runner 13 - Cameo Wood
- Runner 14 - Jordan Trammell
- Runner 15 - Imran
- Runner 16 - Andrew Grimberg
- Runner 17 - Adam
- Runner 18 - Justin Miles
- Runner 19 - Atwood Macmullin Boyd
- Runner 20 - Garik Duvall
- Runner 21 - Erik Englert
- Runner 22 - Unknown
- Runner 23 - Paula Cohen
- Runner 24 - Unknown
- Runner 25 - Unknown male
Other Current Residents
Past Residents
Spoiler warning! This article contains details about the plot. |
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- Alice Dempsey (Formerly Runner 5), Deceased
- Maggie Doane (Formerly Runner 6), Deceased
- Chris McShell (Formerly Runner 10), Deceased
- Stephanie Miller (Formerly Runner 17), Deceased
- Evan Deaubl (Formerly Runner 7), Left Abel Township
- Sarah Smith (Formerly Runner 8), Deceased
- Simon Lauchlan (Formerly Runner 3) , Left Abel Township, Traitor
- Francesca , Left Abel Township, Deceased
- Major de Santa, Deceased
- Jack Holden, Relocated to New Canton
- Eugene Woods , Relocated to New Canton
- El Khwargo (Formerly Runner 12), Deceased
- Jamie (Formerly Runner 10), Left Abel Township
- Sergeant Ellis (Formerly Runner 5)
- Amelia Spens (Formerly Commander), Left Abel Township, Traitor
Main Buildings
Summarised in Zombie Run Tech Tree or Zombie Run 4 Tech Tree.
Defense Tower
The original Abel Township didn't have a defense tower, and it got blown up. The new Abel does have a defense tower, built specially to monitor and combat zombie sieges, and the township is still standing. So far at least.
Level 1: Provides 10 max. population, and defense; no cost (provided automatically)
Level 2: Provides 30 max. population, and defense; costs 15 supplies and 2 materials; Requires level 2 Communications
Level 3: Provides 30 max. population, and defense; costs 15 supplies and 3 materials; Requires level 3 Communications
Level 4: Provides 30 max. population, and defense; costs 15 supplies and 3 materials; Requires level 4 Communications
Add ons:
- Barbed Wire: Do zombies feel pain? Experiments are ongoing. Increases defense. Unlocked with: Chicken Payback.
- Fence: You can't spell 'defense' without 'fence'. Increases defense.
- Sniper Nest: Some call this "Andrea's Tower". Robert Kirkman would approve. Increases defense.
- Trench: Watching zombies stumble in there is endless fun. Increases defense.
- Girl Guides Sign: I promise that I will do my best. Increases morale. Unlocked with: Trefoil. Requires level 2.
- Flags: These fly at full mast when all Runners are home safely. Increases defense, morale. Unlocked with: You Know My Name. Requires level 4.
Janine's Farmhouse
The beating heart of Abel Township. Its sturdy stone walls and acres of surrounding land make Janine's family home the perfect cornerstone on which to build a home for survivors of the zombie apocalypse. (Size 2x2)
Level 1: Provides 25 population, 35 max population, and morale; no cost (provided automatically).
Level 2: Provides 5 population, 15 max population, and morale; costs 15 supplies and 2 materials; requires 100 population and defence at least 50%.
Level 3: Provides 5 population, 15 max population, and morale; costs 30 supplies and 4 materials; requires 240 population, defence at least 75% and morale of at least 75%.
Level 4: Provides 5 population, 15 max population, and morale; costs 50 supplies and 6 materials; requires 450 population, defence at least 90% and morale of at least 90%.
Addons
- Benches: Much more comfortable than gravel. Increases morale
- Flagpole: Flag lovingly stitched by Runner 4. Increases morale
- Fountain: Also functions as an emergency bath. Increases morale. Requires level 3.
- Newspaper Stand: Read all about it! ('It' being 'zombies'.) Increases morale. Unlocked with: Times New Roaming. Requires level 2.
- Statue of Lem: Statue of a fallen hero. What a guy! Increases morale Unlocked with: Holding Out For A Hero
- Archie Memorial: Archie always loved the word 'memorial'. Increases morale Unlocked with: Dark And Long. Requires level 2.
- Flowerbeds: Bringing a bit of colour back to Abel. Increases morale Unlocked with: Hello. Requires level 4.
Communications
Sam Yao's favourite place in Abel. He's usually here guiding runners on a mission or chatting with other settlements via RoffleNet. He tends to leave it in a state of organised chaos which Janine likes to refer to as "that bloody mess." (Size: 1x2)
Level 1: Provides defence and morale; costs 10 supplies and 1 material.
Level 2: Provides defence and morale; costs 15 supplies and 2 materials; requires 120 population.
Level 3: Provides defence and morale; costs 25 supplies and 3 materials; requires 180 population, defense and morale of at least 50.
Level 4: Provides defence and morale; costs 35 supplies and 4 materials; requires 300 population, defense and morale of at least 75.
Addons
- Backup generator: 'Contingency' is never a dirty word. Increases morale and defence.
- Range booster: Allows Sam to stay with you, no matter how far away you are. Increases morale. Unlocked with: Ghosts
- Advanced transmitter: "It's just better," according to Sam. Increases morale and defence. Unlocked with: Always Take The Weather. Requires level 3.
- Encryption Substation: Prevents undesirables from listening in. Increases defence. Unlocked with: Dare. Requires level 2.
- Toilet Shed: No more trips to the farmhouse for loo breaks; Jack will be ecstatic. Increases morale and defence. Unlocked with: Psycho Killer. Requires level 4.
Housing
As Abel grows, so too does the need for more living space. Camping in the quad is fine in July, but as winter approaches the residents clamour for something a little warmer. Requests for en-suite facilities have so far been sadly fruitless. (SIze: 1x2)
Level 1: Provides 20 population; costs 5 supplies and 2 materials
Level 2: Provides 15 population; costs 10 supplies and 1 material; requires Janine's Farmhouse level 2.
Level 3: Provides 15 population; costs 15 supplies and 2 materials; requires Janine's Farmhouse level 3.
Level 4: Provides 15 population; costs 15 supplies and 2 materials; requires Janine's Farmhouse level 4.
Stopping at level two it the best bang for the buck. Expand your base for material savings in the long run.
Addons
- Bicycles and rack: Unfortunately not suitable for use outside Abel Increases morale
- Mailbox: A relic from days gone past. Increases morale
- Noticeboard: It's like an internet forum meets Craigslist, but made of cork. Increases morale Unlocked with: Headcount. Requires Housing Level 2
- Flowerbeds: Home is where your colourful vegetation is. Increases morale Unlocked with: Housing Level 4, S-Express
Armoury
Guns have become quite the commodity since the apocalypse began. The armoury is Abel's vault for the majority of weapons found out in the field. Handy when trading with nearby settlements. Or killing zombies. (Size: 3x3)
Level 1: Provides defence; no cost (provided automatically)
Level 2: Provides defence; costs 25 supplies and 3 materials; requires level 2 comm station
Level 3: Provides defence; costs 50 supplies and 5 materials; requires level 3 comm station
Level 4: Provides defence; costs 75 supplies and 7 materials; requires training area level 4 and comm station level 4
Addons
- Recruitment stall: "I want YOU to defend Abel Township", says Uncle Sam Yao. Increases defence. Unlocked with: Walking on Broken Glass
- Solar Panels: Free, renewable energy. Weather permitting. Increases defence.
- Fire Truck: Zombies love sirens, but hate high pressure jets. Increases defence. Unlocked with: Relight My Fire. Requires level 2.
- Heavy Weapons Storage: Bazookas are bad news. Best kept away from zombies. Increases defence. Unlocked with: War Is The Answer. Requires level 3.
- Small Arms Locker: An easy-access locker for frequently used weaponry. Increases defence. Unlocked with: Trefoil. Requires level 2.
- Inventor's Shack: Weapons strapped to other weapons are more powerful, surely? Increases defence. Unlocked with: The Final Countdown. Requires level 4.
Hospital
Dr. Maxine Myers spend her waking hours here making sure the Township residents are Abel body and mind. Maxine patches up Runners and rations the medical supplies for day-to-day ailments, maladies and sniffles. Only one hospital allowed per base. (Size: 3x3)
Level 1: Provides 40 maximum population; costs 20 supplies and 2 materials
Level 2: Provides 40 maximum population; costs 30 supplies and 3 materials; requires Janine's Farmhouse level 2.
Level 3: Provides 40 maximum population; costs 30 supplies and 4 materials; requires Janine's Farmhouse level 3
Level 4: Provides 40 maximum population; costs 40 supplies and 5 materials; requires 400 population and Janine's Farmhouse level 3
Addons
- Benches: Sometimes fresh air can be just as good as medicine. Increases morale.
- Nursery: The circle of life continues, despite the apocalypse. Increases maximum population + 15. Unlocked with: The Kids Are Alright. Requires level 2.
- Psych Centre: A zombie apocalypse can affect your mental heath. Increases morale. Unlocked with: Toxic. Requires level 3.
- Zombie Research Unit: Don't worry, there are no mobile specimens. Apparently. Increases defense. Unlocked with The Object Is A Hungry Wolf. Requires level 2.
- Pond: Calm. Soothing. Full of ducks. Increases morale. Unlocked with: Ready To Go. Requires level 4
Playground
It's not easy growing up during an apocalypse. Video games and films may be a rationed luxury, but swings and slides have no such restrictions. Abel's large manchild population visit more than the actual kids do. (Size: 2x1)
Level 1: Provides morale; costs 5 supplies and 1 material
Level 2: Provides morale; costs 15 supplies and 2 materials; requires 150 population and level 2 Comms
Level 3: Provides morale; costs 25 supplies and 3 materials; requires 300 population and Janine's Farmhouse level 3
Level 4: Provides morale; costs 35 supplies and 4 materials; requires 450 population and Janine's Farmhouse level 4
Addons
- Big Ground 'Chess Table': It's not rare for chess matches to draw quite a crowd. Increases morale
- Solar Panel Charger: For charging batteries and portable devices. Slowly. Increases morale. Requires level 2.
- Projector Screen: Film Night is the highlight of the week for many in Abel. Increases morale. Requires level 3.
- Campfire: Marshmallows are banned ever since The Incident. Increases morale
- Play Area: A play area within a playarea. It's a play-area-ception. Increases morale Unlocked with: Panic. Requires level 4.
Farm
Funnily enough, the local supermarkets haven't been restocking nearly as frequently since the zombies appeared. In response, the residents of Abel Township have been taking advantage of Janine's farmland in a quest for self-sufficiency. (Size: 2x1)
Level 1: Provides 15 maximum population; costs 10 supplies and 1 material.
Level 2: Provides 10 maximum population; costs 12 supplies and 1 material; requires 80 population.
Level 3: Provides 15 maximum population; costs 15 supplies and 1 material; requires 200 population.
Level 4: Provides 15 maximum population; costs 15 supplies and 1 material; requires 320 population.
Farms are great as they have an efficient leveling cost, but if you have the room a level 1 kitchen is a better value.
Addons
- Chicken Coops: Luckily, foxes have a hard time getting past our zombie defenses. Increases max population + 5 Unlocked with: Chicken Payback
- Snack Shack: All the fried potato and baked corn you could eat. Increases max population + 5 Unlocked with: We Used To Be Friends
- Grain Silo: Requires defending from vegetarian zombies. Increases max population + 10 Unlocked with: Chicken Payback. Requires Farm Level 3
- Water Tower: Houses slightly cleaner water than the Abel fountain. Increases max population + 10 Unlocked with: Farm Level 3
- Improved Greenhouse: A better greenhouse means better greens. Increases max population + 10 Unlocked with: Farm Level 4, Athena
These add ons are overpriced. Expanding is a better investment of materials and get another farm (or a kitchen).
Training Area
Runners aren't born, they're made. The is where Runners undergo a rigorous training programme to make sure they're top form. After all, it's only a matter of time before a slow Runner becomes a dead Runner. (Size: 3x3)
Level 1: Provides defense; costs 10 supplies and 1 material; requires 80 population
Level 2: Provides defense; costs 20 supplies and 2 materials; requires 140 population
Level 3: Provides defense; costs 30 supplies and 3 materials; requires 220 population
Level 4: Provides defense; costs 40 supplies and 4 materials; requires 300 population
Addons
- Minefield Sim: Put those Minesweeper skills to good use. Increases defense. Unlocked with: Chicken Back.
- Scramble Netting: Useful for catching zombies, plus a fun training exercise. Increases defense
- Weights: Bigger muscles mean stronger, faster Runners. Increases defense
- Climbing Wall: Sometimes the best way to escape from Zombies is "up". Increases defense. Requires level 3.
- Lecture/blackboard: Knowledge is power. Increases defense. Unlocked with: Electric Dreams. Requires level 2.
- Balance Equipment: All Runners need good balance. This prevents them from becomi... Increases defense. Unlocked with: One Way Or Another. Requires level 4.
Each of the add on seems to add about one to overall defense. Defense runs are expensive, maybe it is worth it.
Laboratory
Dr. Myers can only take her research into the zombie outbreak so far in Abel's makeshift hospital. This specially designed research laboratory will allow for further research into the undead nightmare. Only one laboratory allowed per base. (Size 2x1)
Level 1: Provides defense; costs 10 supplies and 1 material; Requires Janine's Farmhouse level 2
Level 2: Provides defense; costs 20 supplies and 2 materials; Requires Janine's Farmhouse level 3
Level 3: Provides defense; costs 30 supplies and 3 materials; Requires Janine's Farmhouse level 4
Addons
- Backup Generator: For when those experiments accidentally trip the breaker. Increases defense. Unlocked with: Con Te Partiro
- Decontaminaton Area: It's like a shower, but more acidic. Increases defense. Requires: Level 2. Unlocked with: Ghost Town.
- High-Risk Experiment Area: Off limits. Do not mention this part of the lab to anyone. Increases defense. Requires: Level 3. Unlocked with: Road to Nowhere
School
An educated populace will make rebuilding the world much easier when the apocalypse ends. If the apocalypse ends. Zombies Run!, Season 3 (Size 2x1)
Level 1: Increase max. population by 5. Increases morale; costs 10 supplies and 2 materials; Requires: Level 2 Farm
Level 2: Increases max. population by 5. Increases morale; costs 15 supplies and 3 materials; Requires: Level 3 Farm
Level 3: Increases max. population by 5. Increases morale; costs 25 supplies and 4 materials; Requires: Level 4 Farm
Level 4: Add 5 max. Population, Increases morale; costs 40 supplies and 5 materials; Requires: Population of 500
Add ons
- Rabbit Hutch: Home to Roger, Jessica, Peter, and Nesquik. Increases morale. Unlocked with: Career Day
- Outdoor Biology Lab: Where kids can learn to be just like Dr. Myers. Increases defense. Requires: Level 2. Unlocked with: The Man Who Sold The World
- Bike Rack: Bike sheds were vetoed for obvious reasons. Increases morale. Requires: Level 3. Unlocked with: Carry Me Home
- Pond: Hopper Five migrated here from the compost heap to start a family. Increases morale. Requires: Level 4. Unlocked with: < Only Love Can Break Your Heart (?) >
Kitchen
Eating is a necessity but cooking is an art. You'd be surprised what post-apocalyptic delights can be whipped up in here. with some baked beans and a can of peaches. Zombies Run!, Season 3 (Size 2x1)
Level 1: Increases max. population by 20, Increases morale; costs 10 supplies and 2 materials; Requires: Farm level 2
Level 2: Increases max. population by 10, Increases morale; costs 15 supplies and 3 materials; Requires: Farm level 3
Level 3: Increases max. population by 10, Increases morale; costs 25 supplies and 4 materials. Requires: Level 4 farm
Level 4: Increases max. population by 10, Increases morale; costs 40 supplies and 5 materials. Requires: Population of 450
All the benefits of a farm and a greenhouse rolled into one. Can be demolished without any loss of materials.
Addons
- Herb Garden: Parsley, sage, rosemary, AND thyme! Increases max population +5. Unlocked with: The Safety Dance
- Outdoor Food Storage: All that Marmite's got to be kept somewhere. Increases max population +10. Requires: Level 2. Unlock with: I Don't Want To Get Over You
- BBQ Area: Popular on those rare sunny days. Increases morale. Requires: Level 3 Unlock with: Stray Cat Strut
Greenhouse
People who live in glass houses shouldn't throw stones. Unless they're throwing them at Zombies. That's allowed. Zombies Run!, Season 3 (Size 2x1)
Level 1: Provides morale; costs 10 supplies and 2 materials; Requires: Farm level 2
Level 2: Provides morale; costs 15 supplies and 3 materials; Requires: Farm level 3
Level 3: Provides morale; costs 25 supplies and 4 materials; Requires: Farm level 4
Pointless. See kitchen; although building it for the significant morale increase, and demolishing when kitchens become available is a reasonable choice.
Addons
- Shed: "The Garden Armory" Shears can be dangerous! Unlocked With: Rescue Me
- Benches: Don't worry. Don't hurry. Smell the flowers. Unlocked with: Believe. Requires: Level 2.
- Flowerbed: Even in an apocalypse, life finds a way. Unlocked With: I've got A Theory.
Park
Who doesn't love a bit of green space? Especially when that green space is guaranteed zom-free due to being inside Abel Township's walls. Residents can relax and forget the world outside - for a while. (Size 3x3)
Level 1: Provides morale; costs 100 supplies and 1 materials
Level 2: Provides morale; costs 200 supplies and 2 materials; Requires: 250 Population, Greenhouse level 1
Level 3: Provides morale; costs 350 supplies and 0 materials
Addons
- Pond: Provides morale; costs 25 supplies and one material
- Fence: Provides defense; costs 25 supplies and one material. Unlocked with Mission 4.(<11)
- Picnic: Increases morale; costs 25 supplies and one material. Unlocked with Mission 4(<11)
- Seating: Increases morale; costs 25 supplies and one material. Requires: Park level 2. Unlocked with Mission 4(<11)
Mission Unlockable Buildings
Often, a special building will be unlocked upon the completion of a mission. These buildings are have the dimensions of 1x1, normally cost 20 supplies and 3 materials, and are only allowed to be placed once per base.
In most cases the only benefit is they are half the size the standard item the provides the same benefit for three times the material cost. They don't seem to be precursors to anything, so outside of being cool, other buildings do it better for less.
Season 2
Water Treatment
Dr. Myers won't shut up about the Water Treatment Unit. "Think of the reduction in day-to-day stomach bugs!" and "We'll save so much medicine." and "Oh my god! Is that a spider in my water?!"
A really expensive farm you can't upgrade. At two material they would be reasonable. At three you lose a material when you demolish them, so no thank you.
Increases max population + 15 Unlocked With: Mummy's Hand
Vegetable Patch
A dedicated allotment for Abel's hobbyist gardeners. While the farm serves the township with practical, nutritious food, the vegetable patch is the place to find such luxuries as asparagus and strawberries.
Increases max population + 15 Unlocked With: All Together Now
Library
With electricity in short suppy, books are back in fashion. History, science, philsophy...all of humanity's achivements are kept in the library. Plus, more importantly, a (now) complete set of Harry Potter books.
Increases morale Unlocked with: Canada
Tequila shack
Tequila levels have been dwindling since the apocalypse, what with its base ingredient, blue agave, being in short supply near Abel. So the arrival of a fully stocked Tequila Shack has been met with great enthusiasm.
See note about being over priced. But I sure want one anyway.
Increases morale Unlocked with: Headcount
Pharmacy
Closer to an old-school apothecary than a modern pharmacy. Here, residents of Abel can obtain medicines prescribed by Dr. Myers, not a chup-a-chups lollipop or set of plastic combs to be seen.
Increases max population by 20 Unlocked with: Whack-A-Mole
Paddling Pool
Not excactly an olympic-sized swimming pool, but the residents of Abel are used to taking what they can get. On a sunny day the paddling pool is the place to be. Even Janine can be found dipping her feet in from time to time.
Increases morale Unlocked with: You're Rocking The Boat
Kennel
The dead rising from the grave. Dogs and cats living together. Yes, it's the end of the world. Thankfully, the cute faces and soft fur of the puppies and kittens at Abel Kennels are a great distraction from the zombie apocalypse.
Increases defence Unlocked with: Hounds Of Love
Electronics Repair
Machines and computers need to maintained. The last thing we want is for the comms equipment to stop working or the gates motors to break down during a particularly hairy mission.
Increases defence Unlocked with: Times New Roaming
Tall Radio Tower
Surely all radio towers are tall? Well, this one is even taller than normal. Which is useful when trying to 'Rofflenet' with settlements further afield than Abel's own backyard - like those in other continents...
Increases defence Unlocked with: Electric Dreams
Concert Area
Most sets played here are acoustic, but on very special occasions enough fuel is spared to allow for use of the speakers, lights and smoke machine for one glorious rendition of Journey's "Don't Stop Believing".
Increases morale Unlocked with: Top 40
Guiding Centre
A memento left by the Owl and Pussycats patrols, in case any young Abel girls fancy following in their footsteps.
Increases defence Unlocked with: Trefoil
Weather Station
Continuing Runner 10's research into how weather affects the zombie horde. According to Sam, so far we've concluded that snow makes them cold but still bitey, but the weather forecasts are vital for the farms.
Increases defence Unlocked with: Always Take The Weather
Sewer System
Does this really need elaboration? Abel is getting bigger and bigger, which means many more people. Which means a lot more stuff . . . It's got to go somewhere. That somewhere is here.
Increases max population + 15 Unlocked with: No Future
Battle Statue
"We will take back Britain, from coast to coast, from shore to shore. Battle by battle, we will reclaim her. And let these words ring: that this day, this battle, has not the end of the beginning, it is the begining of the end."
Increases morale Unlocked with: Galvanize
Map
Non-Runners tend to rarely leave Abel, so this is the closest they'll get to exploring the surrounding countryside. The fact that it's marked with known locations of zombies makes them feel better about not getting out much.
Increases morale Unlocked with: London Calling
Recycling Area
The zombie apocalypse is exactly the sort of thing the environmental lobby had in mind when it first introduced the idea of recycling. Well, maybe not exactly, but they no doubt feel vindicated anyway. If they're still alive.
Increases max population by 20 Unlocked with: Interview With a Girl Guide
Boat Racks
It seemed like such a good idea at the time, but Abel Township's location makes these mostly impractical. Still, it's nice to sit in one of the boats and pretend you've escaped into the ocean. Bliss.
Increases defence Unlocked with: Zombies, Row!
Raw Materials Storage Area
Finally, a dedicated area to drop off your building materials for the ongoing development and upkeep of Abel. Janine was starting to get pretty annoyed with the clutter in the farmhouse living room.
Increases defence Unlocked with: Zombies, Climb!
Gaming Area
It's rare to walk past the gaming lounge and not hear a die being rolled, a hand of cards being dealt or the happy laughter of friends playing together. Demons and Darkness takes place every Thursday, if you're interested.
Increases morale Unlocked with: Zombies, Stretch!
Wind Turbine
This is the first time the English climate has been a reason to celebrate. The regular windy weather means a regular supply of clean, renewable power with which to power so called "non-vital" electronics, like TVs.
Increases defence Unlocked with: Search And Rescue
Shooting & Archery Range
This will improve the shooting accuracy of the residents of Abel. Part training, part recreation, there's always someone here trying their hand at beating the Township high score.
Increases defence Unlocked with: Circuit Training
Zen Garden
Sometimes it's nice to take some time out surrounded by nature and forget that you exist in a tiny bubble of humanity with only a wire gate separating you from the horde of undead outside. If you can.
Increases morale Unlocked with: Actual Cannibal Rescue Mission
Composting Area
Organic waste can be safely disposed of here and recycled into fertiliser. If you look closely you might be abl to spot Hopper Five, a happy frog who has taken up residence in the soggy warmth of the compost pile.
Increases max. population by 15 Unlocked with: Sweet Escape
Electronics Shack
"The Comms Shack", Sam Yao pouted, "is the only shack in Abel Township. Can't we call this the Electronics... Centre? What about the Electronics Storehouse? ...Electronics Boutique..?"
Increases defence Unlocked with: Quartermaster
Bike Shed
Handy for storing bikes, yes, but also quite useful for the odd sneaky cigarette break or make-out session. Though perhaps not both at the same time. That's really frowned upon.
Increases defence Unlocked with: Zombies, Bike!
Orchard
It can be hard to eat your five-a-day when under constant threat from zombie marauders. Since the orchard was planted, however, people won't stop eating apples. Who knew freely available fruit would be so popular.
Increases max. population by 15 Unlocked with: Going Underground
Season 3
PA System
Janine's jury-rigged loudspeakers meant Sam's dulcet tones were mostly kept for Runners' ears only. But this custom system probably won't break down half so often!
Increases Defence: Unlocked with: Break Your Heart
Debriefing Room
Amelia's had the Ministry requisition a soundproof pod for her, complete with comms equipment. Abel's leaky as a sieve, she says, and she needs somewhere to hold her private conversations.
Increases Defence: Unlocked with: Rescue Me
Solar Panels
Cannibalised from the roof of the Comansys building. Unfortunately, Janine vetoed all suggestions of bringing back any giant bears, carousels or pirate ships.
Increases population + 15 Unlocked with: Left To My Own Devices
Runner 8 Memorial
Sara Smith. Runner, Mother, Hero.
Increases morale Unlocked with: Walk of Life
Nostalgia Room
Increases morale Unlocked with: Life's A Happy Song
Kitten Pen
With the Internet no longer around, cat pictures are a lot harder to come by. As such, Sam sees it as his duty to capture these furls using ASCII art and share them via Rofflenet.
Increases morale Unlocked with: Stray Cat Strut
Goat Pen
Lactose intolerance is not to be taken lightly even in the apocalypse. These clever little fellows have a knack for breaking free, though - you should let Janine know if you spot them anywhere they shouldn't be...
Increases max population + 10 Unlocked with: Ready To Start
Evacuation Zone
That treetop research centre gave Janine an idea - escaping upwards in the event of zombie attack is a good plan. She made some vague motions toward preventing the children from playing there, but didn't try too hard.
Increases Defence: Unlocked with: Keeper of Secrets
Archive Room
Increases morale: Unlocked with: Battle Born
Hydroponics Room
Abel should devote some valuable research time to botany - investigating the effects of those calming plants could lead to a breakthrough.
Increases Defence: Unlocked with: Descent
Makeshift Court
Increases Defence: Unlocked with: Sin In My Heart
Workshop
It's time to try to make something out of the technological bits and pieces the Runners bring in. Might even come in handy some day.
Increases Defence: Unlocked with: Your Cheatin' Heart
Youth Centre
With hordes of the undead just outside the walls, it's more important than ever to keep kids off the streets and out of trouble.
Increases Morale: Unlocked with: Return To The Forbidden Planet
Cider Press
Birthplace of Cheeseman's finest Truth or Dare cider. Zoe criticized it for being 'dry as a mummy's jock-strap', but there aren't many alternatives nowadays.
Increases Morale: Unlocked with: The Road Goes Ever On And On
Psychotherapy Room
It's good to talk. Things have only got more stressful since the fall of humanity, so being able to respond to challenging situations with resilience is a must. Especially when those challenging situations want to eat your brains.
Increases Morale: Unlocked with: Where's Your Head At
Dive Training Area
Infiltrating the Leatitia Greenwald will require Runners to be fully proficient in diving and underwater maneuvers. When it's warm, this place doubles up as an extra shower area.
Increases Defence Unlocked with: Submission
Cryo Freezers
The good thing about cryogenically frozen Abel residents is that they take up a lot less room and eat a lot less food. It's just a shame that letting anyone out runs the risk of being mind controlled and dooming humanity. Again.
Increases max. population +10 Unlocked with: Upside Down
Emergency Shelter
New Canton's evacuees need somewhere to live, but there's no way Abel can hold them all just yet. This will have to do until we can build enough living space.
Increases max population +15 Unlocked with: It's Raining Again
Psychiatric Detention Room
Janine's ordered this small room to be lined with mattresses, and fitted with soft restraints. Just in case.
Increases Defence Unlocked with: Love Is A Stranger
Extra Perimeter Defences
Increases Defence Unlocked with: Bad Moon Rising
Extra Greenhouse
Professor Downes has arranged for a spare greenhouse to be sent to Abel. A sign of the Henley compound re-engaging with the world? Or just making more room for miniature lampposts?
Increases population + 15 Unlocked with: The Milkman of Human Kindness
Paved Track Area
Janine was impressed by the Royal Rollers - it's worth training in all available techniques for zoom-fighting.
Increases defense Unlocked with: Rollercoasters
Rollercoaster Car
Hey, call it a trophy for what you've been through this year, rescued from the wreckage of the Ice Cream Cone Towers. Dr. Lobatse describes to the kids what being in a rollercoaster was like, and Sam and Ed rock it from side to side to give the rough effect.
Increases morale Unlocked with: Sacrifice
Season 4
Dumpsters
It's about time Abel Township invested in these, given how popular they are as hiding places from zoms! At least if all the walls and defences fail everyone has somewhere to hole up in as a very, very last resort...
Increases defense Unlocked with: With a Little Help From My Friends
Cultural Centre
Most cultural centres are now overrun by zombies, so Janine has approved the construction of this building at Abel. Anyone can add keepsakes or stories to preserve their cultural background for the next generation.
Level 1: Increases morale; costs 80 supplies and 1 material
Level 2: Increases defense; costs 200 supplies and 2 materials
Level 3: Increases morale; costs 300 supplies and 3 materials
Addons
- Benches: Much more comfortable than gravel. Increases morale
Unlocked with: Lullaby
Season 5
Rations Bay
So many things we took for granted pre-apocalypse are now precious resources, and need to be carefully rationed. At least, that's what's Ian says.
Other Buildings Mentioned
Jack and Eugene's Shack
Home of Radio Abel, run by Jack Holden and Eugene Woods.
See Radio Abel
Demolition is an option if you want to experiment. Demolish any building two or less materials without losing materials. Add ons value apparently disregard despite promises.
Table of Unlockables
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